Using Normal Maps: Blender 3D 2.49


1.  Add the model.

For the tutorial, I'll be using the normal map of the dragon logo I created in the last tutorial (Creating Normal Maps:  Classic Method) and rendering it on a simple plane.

2.  Add a material to the game object

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab:
Link to Object
Add New

3.  Add a texture channel to the material  

Buttons Window menu >> Shading (F5) >> Texture buttons (F6)
Texture tab
Add New
Name:  NormalMap
Texture Type:  Image

4.  Load/select the Normal Map

Map Image tab
Normal Map button

Image tab
Select (if you downloaded the starting blend)

The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.