Creating Normal Maps:  Blender 3D 2.49


1.  Add the model.

We'll be creating a normal map of the surface of the model.

To make things easy, I'll placing the model at World Coordinates [ 0.0, 0.0, 0.0]

Place model at World Coordinates [ 0.0, 0.0, 0.0]
Select model:  Object mode
N key
3D View menu >> Object >> Transform Properties
LocX:  0.0
LocY:  0.0
LocZ:  0.0

Orient model:
Width and length x and y axis.  
Height is z axis.

2.  Check normals of the model

Normals must be on the outside of the model

Model selected:  Edit Mode
Buttons Window menu >> Editing (F9)
Tools More tab
Enable Draw Normal button
Set NSize:


3.  Flip normals from inside to outside

Model selected:  Edit Mode

Select faces with Normals on inside
Flip Normals from inside to outside.
3D View menu >> Mesh >> Normals >> Flip
W key >> Flip Normals

The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.