Creating Normal Maps:  Blender 3D 2.49


 



 
10.  Red Texture Settings

Note:
The color red will represent the x - axis of the Normal Vector for each face.

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Red channel 
Map Input tab
Nor button
Axis buttons
1st row:  X
2nd row: X
3rd row:  X
Map To tab
Col button
Texture blending mode:  Mix
Color sliders
R = 1.0
G = 0.0
B = 0.0

  
11.  Green Texture Settings

Note:
The color green will represent the y - axis of the Normal Vector for each face.

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Green channel 
Map Input tab
Nor button
Axis buttons
1st row:  Y
2nd row: Y
3rd row:  Y
Map To tab
Col button
Texture blending mode:  Add
Color sliders
R = 0.0
G = 1.0
B = 0.0

  
12.  Blue Texture Settings

Note:
The color blue will represent the z - axis of the Normal Vector for each face.

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Blue channel 
Map Input tab
Nor button
Axis buttons
1st row:  Z
2nd row: Z
3rd row:  Z
Map To tab
Col button
Texture blending mode:  Add
Color sliders
R = 0.0
G = 0.0
B = 1.0

 
   
  
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.