Normal Maps: Blender 3D Game Engine
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1
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Enable Blender GLSL Materials
User Preference menu >> Game >> Blender GLSL Materials
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2
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GLSL: Enable Lights -- Enable Shadows
User Preference menu >> Game >> GLSL Material Settings
Enable Lights
Enable Shaders
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3
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Viewport Shading Textured
3D View menu >> Viewport Shading box
Draw type -- Textured
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4
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Add a material to the game object
Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab:
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5
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Add a Normal Map texture to the material
Buttons Window menu >> Shading (F5) >> Texture buttons (F6)
Texture tab
Add New
Texture Type: Image
Map Image tab
Normal Map button
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The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.