Class KX_GameObject -- Blender Game Engine 2.49b



alignAxisToVect(vect, axis, fac)

Aligns a Game Object axis to a World vector.

vect:    Uses the World axis as it's base reference.
Type:  3D Vector
   [ 1.0, 0.0, 0.0] = World X-axis
   [ 0.0, 1.0, 0.0] = World Y-axis
   [ 0.0, 0.0, 1.0] = World Z-axis

axis:   Game Object axis
Type:  integer
  0 = Game Object x-axis
  1 = Game Object y-axis
  2 = Game Object z-axis

fac:   Determines the "speed" of the alignment over multiple frames.
Type:  float
Range:  0.0 to 1.0
     0.0 = no movement
     1.0 = instantly

Sample Code

# get controller
controller = GameLogic.getCurrentController()

# get object that controller is attached to
obj = controller.owner

# align object x-axis to world x-axis
obj.alignAxisToVect([1.0,0.0,0.0], 0, 1.0)

# align object y-axis to world y-axis
obj.alignAxisToVect([0.0,1.0,0.0], 1, 1.0)

# align object z-axis to world z-axis
obj.alignAxisToVect([0.0,0.0,1.0], 2, 1.0)

Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.