Class KX_GameObject -- Blender Game Engine 2.49b




Sets the collision margin of an object in physics simulations.

Type:   float

Object types: Occluder and No collision have a physics ID of zero.  setCollisionMargin will raise the "RuntimeError: This object has no physics controller".

Sample Code

# get the controller
controller = GameLogic.getCurrentController()

# get game object controller attached to
obj = controller.owner

# set collision margin

Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.