Class KX_GameObject -- Blender Game Engine 2.49b



 
  




applyImpulse

applyImpulse( point, impulse)

Note:
Object type: Dynamic and Rigid body

Applies an impluse to the game object point you choose.

point:
Type:  list [ x, y, z]
impulse
Type:  list [ fx, fy, fz]

Sample Code

# get controller
controller = GameLogic.getCurrentController()

# get object that controller is attached to
obj = controller.owner

# apply impluse to object center 
point = [ 0.0, 0.0, 0.0]

# impulse to be applied to Z axis
impulse = [ 0.0, 0.0, 50.0]

# apply impulse
obj.applyImpulse( point, impulse)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.