Class KX_GameObject -- Blender Game Engine 2.49b



 
 



setParent

setParent(parent, compound, ghost)

Parents an object to another object.

parent:
Type:  KX_GameObject

compound:  
Type:  int
  1 = the child's shape is combined with the parent's shape.
  0 = the child's shape is kept separate from the parent's shape.

ghost:
Type:  int
  1 = child is set to ghost
  0 = child is solid

Note:
Object type:  Sensor.  Child is always a ghost.

Sample Code

# get the current scene
scene = GameLogic.getCurrentScene()

# get a list of objects in scene
objList = scene.objects

# get the object named Cube from the list
cube = objList["OBCube"]

# get the object named Suzanne
suz = objList["OBSuzanne"]

# make cube a child of suz, combine shapes, no ghost
cube.setParent(suz, 1, 0)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.