Class KX_GameObject -- Blender Game Engine 2.49b



 
  




applyMovement

applyMovement(movement, local):

Note:
Doesn't work with Object type: Soft body

Move the game object a set distance (works like Motion Actuator Loc).
       
Movement:
Type:  3D Vector
local
Type:  Bool
  1 = True
Apply force using local (game object) axis
  0 = False
Apply force using world axis

Sample Code

# get controller
controller = GameLogic.getCurrentController()

# get object that controller is attached to
obj = controller.owner

# set amount to move
movement = [ 0.0, 0.0, 1.0]

# use world axis
local = False

# move game object
obj.applyMovement( movement, local)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.