Class KX_GameObject -- Blender Game Engine 2.49b



 
 




reinstancePhysicsMesh

reinstancePhysicsMesh(object, mesh)

Uses the new mesh to update the physics of the game object.

object:
Type:  string or KX_GameObject

mesh:
Type:  string or KX_MeshProxy

Returns:   bool
True = reinstance succeeded
False = reinstance failed

Note:
Use reinstancePhysicsMesh() to reinstance the original mesh of the game object.

Note:

Only works with Collision Bounds Type: Triangle Mesh.  

Note:
Doesn't work if the game object being reinstanced is part of a compound shape (parent or child).  

Sample Code

#################  Get worldScale

# get the controller
controller = GameLogic.getCurrentController()

# get the game object that the controller is attached to.
obj = controller.owner

# get a list of the meshes on the object
meshList = obj.meshes

# get the first mesh
mesh = meshList[0]

# update the game object physics
obj.reinstancePhysicsMesh(obj, mesh)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.