GameLogic Module -- Blender Game Engine 2.49b




Stores/saves the name and values of variables so they can be passed between scenes.

This is the Blender version of a python dictionary.  

A dictionary is a python data structure.  Different types (float, integer, string, dictionary, etc) of data can be stored in the same dictionary.

Sample Code

#create a dictionary for player 1 stats
player1_Stats = {  "Health" : 80,
"Armor" : 30,
"Class" : "Cleric"  }
#create a dictionary for player 2 stats
player2_Stats = {  "Health" : 60,
"Armor" : 90,
"Class" : "Warrior"  }

# save player 1 and player 2 dictionarys to the globalDict
GameLogic.globalDict["player1"] = player1_Stats
GameLogic.globalDict["player2"] = player2_Stats

# get player 1 stats from the globalDict
player1_stats = GameLogic.globalDict.get("player1")

# get player 2 stats from the globalDict
player2_stats = GameLogic.globalDict.get("player2")

Blender 3D game developers can use the Blender 3D game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning Blender 3D game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.