2. Positon camera over the player (cube)
Note:
For this example we'll be using the default camera as the 1st Person camera. We'll orient it so it looks in the same direction that the player does. (Player positive Y-axis.)
Select Camera: Object Mode
Position the camera
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
LocX = 0.0
LocY = 0.0
LocZ = 5.0
Orient the camera so it looks the same way the player faces.
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
RotX = 90.0
RotY = 0.0
RotZ = 0.0
|