2. Normals -- recalculate inside.
Note:
The player will be inside the SkyBox and we want the sky to be displayed on the inside where the player can see them.
Cube selected. Edit Mode.
3D View menu >> Mode Box >> Edit Mode
or
Tab key
Select all vertices/edges/faces.
3D View menu >> Select >> Select/Deselect All
or
A key
Normals: recalculate inside
3D View menu >> Mesh >> Normals >> Recalculate Inside
or
Ctrl Shift N
Recalculate normals inside
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