Skybox: Blender 3D Game Engine


9.  UV Unwrap UV Texture

Because I marked the seams, I am using UV Calculation method: Unwrap

Game object.  Edit Mode.  Select all vertices/faces/edges

UV Unwrap
U key
3D View menu >> Mesh >> UV Unwrap

Select UV Calculation

10.  Map UV Texture to Skybox image

Game object:  Edit Mode

UV/Image Editor menu >> Image box
Select image
Fit UV map to image

11.  Map Input tab:  Enable UV button

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Select texture holding the image with alpha
Map Input tab
Enable UV button
UV Texture name:
Enter the name of the UV Texture

12.  Start Game Engine

Scale the SkyBox so the scene fits inside it
Adjust the Camera clipping end so the player will be able to see the sky box.

Start Game Engine
P key
User Preference menu >> Game >> Start Game 

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