Weapon Reticle:  Blender GLSL Materials


  

  
11.  Map Input:  UV

Buttons Window menu >> Shading (F5) >> Material buttons
Map Input tab
UV button
UV name



12.  Map To tab:  Enable Col and Alpha button

Buttons Window menu >> Shading (F5) >> Material buttons
Map To tab
Enable Col button
Enable Alpha button



13.  Links and Pipeline tab:  Enable ZTransp button

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab
Render Pipeline
ZTransp button



14.  Material tab:  A (alpha) slider to 0 (zero)

Buttons Window menu >> Shading (F5) >> Material buttons
Material tab
A slider to zero


    
  
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